Exploring the Library Panel
Carbon makes it easy to manually add new lights to a scene from a built-in library of fixtures. The library can be accessed via the Carbon Dropdown on the top of the Unreal Engine 5 interface. The first section on the left is the Miller Column file tree, and is a visual representation of the library sorting system. This file tree will allow you to narrow library assets down to a specific filter set based on the options you select in the columns. The right side of the library window houses the resulting fixture assets that the library contains.
[The library panel shows a list of assets (i.e. fixtures) you can manually add to your scene]
Adding a Fixture to Scene
For more information on how to manually add Carbon assets to an Unreal level, please visit the page on Manual Fixture Population
Requesting Library Assets
Carbon offers easy Library Requests with the Request Library Item button that allows you to submit requests to our developers. To do so, open the Carbon Library Panel. On the top-right of the Carbon Core Toolbar, you will see the button Request Library Item (See picture below). Clicking this will bring up our Request a New Library Asset page.